_imBinMemoryFileName.buffer

< The memory buffer. If you are reading the buffer must exists. * If you are writing the buffer can be internally allocated to the given size. The buffer is never free. * The buffer is allocated using "malloc", and reallocated using "realloc". Use "free" to release it. * To avoid RTL conflicts use the function imBinMemoryRelease.

struct _imBinMemoryFileName
ubyte* buffer;

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